What I learned from Scene 1
Firstly, I'd like to thank everyone for their excellent responses to the first test scene of 'the Broken Hallway'. You all wrote impressive descriptions of your character's actions. It almost feels as if there was more depth to the descriptions of what each of your characters were doing then what is usually heard around the table. Perhaps this is due to the fact I can read each of your passages over a few times and because each person has an equal amount of time to speak their mind and detail their performance.
It's also good to see that Peter still has that biting sense of humor. *Why are you casting magic missile? There's nothing to attack here.*
Alright now, lets get to what I learned about this first scene, no matter how obvious it might be.
Firstly, I want to discuss the length of time it took for everyone to enter in a post. You four will be the party, Todd, Hans, Josh, and Peter, so I'm glad that all of you participated. (You might also want to start thinking about what class of character you'll want to play, and start discussing it amongst yourselves.) Anyway, I posted the entry on the 27th and the last response was entered on 31st. So it took a total of four nights before the round was finished (If my counting is right, 98 hours and 55 minutes). This is good, in my opinion. This is what I expect for this game. We all have lives to live, we are all busy, doing all sorts of different things. This game is meant to be played in the background of our lives. A form of relaxing enjoyment between a great group of RP minds.
Alright, my next point, which kind of branches out of the first and which I have already discussed with Todd. That is, Initiative. At first Todd and I thought that people would have to post in a certain order... but that idea was too bulky. Instead, what seems obvious to me now, is that I'll gauge the order of each persons action by their response to the scene. If I feel there is any sense of confusion I'll use tie breaking dice (based off stats). I think this solves that problem, and leaves the players free to respond to the present scene in any order they choose.
Another thing Todd and I discussed was whether or not players should post their entries in first person or third... obviously you all posted in first person, as that seems to feel natural, so that's what we'll stick with. I believe all of your responses are poster-boy examples of how this game will run. I think next we'll have to figure out dialogue.
Those are some of my observations so far. This is a good practice. I'm still working on the general rules (right now I'm fleshing out the 'feats' or special abilities for each class) so when that's done I think we'll be able to move on over to the actually Dungeon Creep blog.
The next scene is coming up!


